AI Insights · Timothy · April 2022
Top 5 Superhero Games in Ireland Q1 2022
An overview of the performance of the top 5 superhero games in Ireland during Q1 2022, highlighting trends in downloads, revenue, and active users.
The first quarter of 2022 saw a dynamic performance from the top 5 superhero games on a unified platform in Ireland. Here are the key insights gathered from Sensor Tower.
MARVEL Strike Force: Squad RPG from Scopely, Inc. experienced a varied trend in weekly revenue, starting at approximately $5K and peaking at around $4.2K in late February before dropping to about $2.1K in early March. Weekly downloads fluctuated mildly, with a notable increase to 173 in the last week of March. Active users saw a slight decline from around 1.4K at the start of the quarter to approximately 1.2K by the end.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. showed a significant peak in revenue, reaching up to $7.1K in the first week of January. The game’s downloads remained relatively stable, averaging around 50 weekly downloads. Active users also maintained a steady range, hovering around 1.4K throughout the quarter.
Marvel Contest of Champions from Kabam Games, Inc. had an interesting revenue trajectory, starting high at $7.8K in late December and experiencing a few peaks and troughs, ending at around $2.6K by the end of March. Weekly downloads showed a downward trend, from 611 in late December to around 276 by the quarter's end. Active users saw a slight decrease, starting at approximately 2.3K and ending at around 1.9K.
Netmarble Corporation’s MARVEL Future Fight had a relatively stable revenue pattern, with a notable spike to $1.1K in early March. Weekly downloads varied, peaking at 789 in late January before dropping to around 54 by the end of March. Active users also showed a slight decline from approximately 1.3K in late December to around 1K by the end of the quarter.
MY HERO ULTRA IMPACT, another title from Bandai Namco Entertainment Inc., was released in February 2022. The game saw its highest weekly revenue of approximately $1.5K in mid-February. Downloads were strongest at launch, with 741 in the first week, but tapered off to around 65 by the end of March. Active users followed a similar pattern, starting at 610 and decreasing to around 346 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.